Where Have All the Critics Gone Part 2
Posted in Spiel, observation on October 5th, 2010 by James – Be the first to commentBut let’s ignore the whole idea of reviewer or critic for a moment and focus on another problem with the way criticism works in comics and video games.
Both mediums have spent years fostering a culture of fanboys. The Merry Marvel Marching Society. The Nintendo Fan Club. All parts of the same coin. Now, there’s nothing wrong with fandom and fan clubs. Each of us have something that we clearly love and enjoy and there’s nothing wrong with that. It’s how it’s always been since entertainment and art were created.
But outside of a few examples (like Star Wars) there is very little comparable to the type of fanboyism that exists with video games and comic books. And that culture has created a very large and realistic barrier to critics.
For some, the fandom is defined by the character. Big picture wise, this tends to create more overly critical and blinded fans. As a personal example, I’m a big fan of Spider-Man. This may cause me to be more overly critical to weaker writing. I like the character. I have set expectations.
In some cases, this can also have a reverse effect in which lesser works are elevated by the fan-turned critic because “oh my god!! Beta Ray Bill was in that story!” (Confession: I’m also more than likely guilty of this.)
The bigger impact, though, and bringing it back to what Bendis talked about in his original posts, are the fandom’s centered around creators (in comics) or nostalgia (in video games). Now for clarification purposes, nostalgia in comics and in video games tend to work in two different ways. In video games, you just have to be Nintendo and show up with a new game starring a nearly thirty year old icon to get people to ignore any actual issues with the game. It’s like this not just for Nintendo, but across the whole industry. The older properties get more slack than newer properties because of the existing emotional connection to the property. I mean, we grew up with that stuff! The caveat to this seems to be Madden and any current series who has been run into the ground via severe exploitation.
And while property nostalgia is a huge part of the modern comic industry, it’s not so much a part of criticism as it is a part of sales.
But what the modern comic industry does have are creator fandom problems. In general, there is nothing wrong with fans of certain creators. Again, confessionally, I have plenty of creators I’m a fan of. But in the small, close community of comics, you have certain fandoms who have erected walls that squash any criticism. Trying to tell comic fans — even if you do it with well thought out and articulated speech — that you don’t like something like Watchmen quickly goes nowhere. Insults and derision will become the norm. The same applies to something like the works of Grant Morrison, where many of his fans will deride others who don’t like it. And that’s not a knock against either creator. It’s just the nature of the beast.
Now I admit to generalizing here. And I fully acknowledge it’s the same in every medium. But remember the critical core — other mediums have places for the discussion to happen. There are places where Kubrick’s The Shinning can be dissected and the pro’s and con’s of the work to be evaluated. The comic industry does not have as much of this (not even in a proportional comparison).
And realistically, if you want long form evaluation and understanding and criticism and analysis of comics or video games or what have you, then you need the good and the bad. You need to be honest about the work. A reviewer and a fan can blind with praise, but a critic must work past that and break the work down. And even if the work is broken down all the way — and the praise is still there (after all, criticism doesn’t have to be negative, just thorough) — then so be it. Then you have a classic. Then you’ve found your Hamlet.
I believe Bendis when he says he wants long form critical analysis of people’s work he admires. I think many people want the same thing. But these mediums need more than just the existence of said work. They need the people who have been doing the real criticism to keep doing the criticism. They need more people willing to stand up and write it and develop it.
But more importantly, they need an audience willing to read it. An audience that pushes beyond the fandoms and helps push the dialogue forward. It’s not just where have the critics gone, but when is the audience going to get here?



